Game Design

Theory of Fun for Game Design
Theory of Fun f
Rules of Play: Game Design Fundamentals
Rules of Play:
Challenges for Game Designers
Challenges for
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Reality is Brok
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Design Wor
Level Up!: The Guide to Great Video Game Design
Level Up!: The
Game Feel: A Game Designer's Guide to Virtual Sensation
Game Feel: A Ga
The Art of Game Design: A Book of Lenses
The Art of Game
The Design of Everyday Things
The Design of E
Homo Ludens: A Study of the Play-Element in Culture
Homo Ludens: A
Chris Crawford on Game Design
Chris Crawford
Game Mechanics: Advanced Game Design
Game Mechanics:
Designing Virtual Worlds
Designing Virtu
The Art Of Computer Game Design
The Art Of Comp
Characteristics of Games
Characteristics
What Video Games Have to Teach Us about Learning and Literacy
What Video Game
Character Development and Storytelling for Games
Character Devel
A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design
A Game Design V
Extra Lives: Why Video Games Matter
Extra Lives: Wh
Fundamentals of Game Design
Fundamentals of
Flow: The Psychology of Optimal Experience
Flow: The Psych
The Kobold Guide to Board Game Design
The Kobold Guid
Chris Crawford on Interactive Storytelling
Chris Crawford
The Game Design Reader: A Rules of Play Anthology
The Game Design
100 Principles of Game Design
100 Principles
The Ultimate Guide to Video Game Writing and Design
The Ultimate Gu
Critical Play: Radical Game Design
Critical Play:
Unit Operations: An Approach to Videogame Criticism
Unit Operations
David Perry on Game Design: A Brainstorming Toolbox
David Perry on
Man, Play and Games
Man, Play and G
A Pattern Language: Towns, Buildings, Construction
A Pattern Langu
Quests: Design, Theory, and History in Games and Narratives
Quests: Design,
Understanding Comics: The Invisible Art
Understanding C
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Masters of Doom
Game Design
Game Design
Game Programming Patterns
Game Programmin
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form
Rise of the Vid
Persuasive Games: The Expressive Power of Videogames
Persuasive Game
The Well-Played Game: A Player's Philosophy
The Well-Played
Designing Games
Designing Games
Game Design: Theory and Practice (Wordware Game Developer's Library)
Game Design: Th
Spelunky (Boss Fight Books, #11)
Spelunky (Boss
Emotional Design: Why We Love (or Hate) Everyday Things
Emotional Desig
Casual Game Design: Designing Play for the Gamer in All of Us
Casual Game Des
Game Design: The Art and Business of Creating Games
Game Design: Th
Game Engine Architecture
Game Engine Arc
How to Do Things with Videogames
How to Do Thing
Half-Real: Video Games Between Real Rules and Fictional Worlds
Half-Real: Vide
Game Architecture and Design
Game Architectu
Dungeons & Dreamers: A Story of how Computer Games Created a Global Community
Dungeons &

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